Matter

Currently five types of matter exist: bedrock, water, sand, crystals and boulders (Not counting Red Creatures). Magic can currently only directly interact with sand, boulders, rocks, and water.

Bedrock
The simplest matter upon which all else rests. Impenetrable, immovable, at the base of everything.

Water
Covers large parts of the map and second only to bedrock in simplicity. It was mentioned in a developer update that it flows in hexagon polygons to simulate organic flow. Until the arrival of water magic, not much can be done with this substance since direct influenece is not yet possible. However, it is already the core of CodeSpells' simple ecosystem since it provides water for Red Creatures.

Glitches: If the foundation is removed while the water is leveling itself, certain jittery spikes may arise.

Sand
The carpet-like substance that covers the whole map. If one manages to set the camera at a certain angle, one can observe that the layer of sand actually continues through the bedrock. There also appears to be friction with the bedrock, given that it appears to run down the mountainside when raised at the top. Other than raising or lowering height to provide better footing or dry land there is not much practical use to this layer since it never parts with itself.

Crystals
Small floating rocks with a light green tint. These stones often find themselves at the mercy of experimenting wizards, especially because of their low mass, practical size and lack of gravity. However, their speed diminishes over time and they eventually come to a halt. With an open mind one could interpret this as wind resistance.

Boulders
These huge rocks can be found both on land and in water. They differ from their floating brothers in both size and mass, but most notably in that they are affected by gravity. Commonly used as a means of rudimentary transportation.