Player (object)

This is the page for the player object (PlayerOrbShoot). For other uses of the term Player, see Player (disambiguation).

The player shooting a spell can always be accessed by using orb.shooter.

The player inherits members from MonoBehaviour.
 * Public
 * Methods
 * SetControllingPlayer(NetworkPlayer) : Void
 * SaveSpell(PlayerOrbShoot+SpellDescriptor) : Void
 * Kill : Void
 * GetPlayerLookOrb : System.Collections.Generic.HashSet`1[ScriptOrb]
 * SetSpell(PlayerOrbShoot+SpellDescriptor) : Void
 * GetPlayerLookPoint : Vector3
 * GetPlayerLookDirection : Ray
 * DisconnectOrb(ScriptOrb) : Void
 * GetSpellDescriptor(System.String) : PlayerOrbShoot+SpellDescriptor
 * GetSpell(System.String) : System.String
 * AddSpell(PlayerOrbShoot+SpellDescriptor) : Void
 * RemoveSpell(PlayerOrbShoot+SpellDescriptor) : Void
 * GetListFromType(ScriptType) : System.Collections.Generic.List`1[PlayerOrbShoot+SpellDescriptor]
 * DepleteLifeMana(Single) : Boolean
 * DepleteEarthMana(Single) : Boolean
 * DepleteWaterMana(Single) : Boolean
 * DepleteFireMana(Single) : Boolean
 * DepleteAirMana(Single) : Boolean
 * AddEarthMana(Single) : Void
 * AddWaterMana(Single) : Void
 * AddAirMana(Single) : Void
 * AddFireMana(Single) : Void
 * AddLifeMana(Single) : Void
 * TryInsantiateOrb(ScriptType, PlayerOrbShoot+SpellDescriptor, OrbSpawner, PlayerOrbShoot, Vector3, Vector3, ScriptOrb ByRef, Single, Single, Single, Single, Single) : Boolean
 * RemoveOrb(ScriptOrb) : Void
 * Properties
 * PlayerInput : PlayerInput
 * Position : Vector3
 * UnderWaterDepletePS : Single
 * UnderwaterHealthDepletePS : Single
 * EarthMana : Single
 * WaterMana : Single
 * FireMana : Single
 * AirMana : Single
 * LifeMana : Single
 * LastFailedScriptType : ScriptType
 * useGUILayout : Boolean
 * Fields
 * guiSkin : GUISkin
 * orbShootPoint : Transform
 * debugUIOrbTmp : DebugUIOrb
 * earthOrbPrefab : EarthOrb
 * waterOrbPrefab : WaterOrb
 * body : Renderer
 * castSound : AudioClip
 * cantCastSound : AudioClip
 * head : AudioSource
 * hurtSound : AudioClip
 * earthSpells : List`1
 * waterSpells : List`1
 * airSpells : List`1
 * fireSpells : List`1
 * lifeSpells : List`1
 * defaultSpellsPathDirectory : String
 * isConsoleDown : Boolean
 * playerConfigFilePath : String
 * UI_ENABLED : Boolean
 * FPS_ENABLED : Boolean
 * generatedOrbs : HashSet`1
 * Private
 * Methods
 * Start : Void
 * LoadSpells(System.String) : Void
 * ViewToString(View) : System.String
 * NextView(View) : View
 * Update : Void
 * SwitchedSpell : Void
 * m__19(DebugUIOrb) : Boolean
 * Properties
 * Fields
 * input : PlayerInput
 * playerAnimator : PlayerMovementAnimator
 * networkPlayerSet : Boolean
 * controllingPlayer : NetworkPlayer
 * next_spell : Object
 * current_script_i : Int32
 * currentSpell : SpellDescriptor
 * earthStartMana : Single
 * waterStartMana : Single
 * airStartMana : Single
 * fireStartMana : Single
 * lifeStartMana : Single
 * earthManaRegen : Single
 * waterManaRegen : Single
 * airManaRegen : Single
 * fireManaRegen : Single
 * lifeManaRegen : Single
 * activeDebugs : List`1
 * numAllowedDebugSpells : Int32
 * underwaterDepletePS : Single
 * underwaterHealthDepletePS : Single
 * currentView : View
 * <>f__am$cache2A : Predicate`1
 * dead : Boolean
 * earthMana : Single
 * waterMana : Single
 * fireMana : Single
 * airMana : Single
 * lifeMana : Single
 * lastFailedScriptType : ScriptType